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OLM Inc.: Pokémon and the Workhorse-Studio Model

Founded in 1990 as OLM Team Iguchi, the studio has built its identity around long-running TV anchors rather than a signature visual style. The Pokémon contract is the spine; everything else is built around it.

· 7 min read

Pokémon is not just OLM Inc.’s most famous credit — it is the structural fact that defines the studio. Founded in 1990 as OLM Team Iguchi by Toshiaki Okuno and Shukichi Kanda, the Tokyo-based animation house has spent more than thirty years organizing its production calendar around a single licensed property. That decision has shaped almost everything about how OLM operates, how it hires, and what kind of secondary work it can take on.

OLM is not a signature-driven studio in the way that Studio Ghibli, Kyoto Animation, or Trigger are. It does not have a recognizable house style. It does not have an auteur director whose presence defines its output. What it has instead is reliability — the kind of reliability that broadcasters and licensors pay for when they need 50 episodes a year, on time, for decades.

This is the workhorse model. It is one of the least romantic ways to run an anime studio, and one of the most durable.

The Pokémon contract

The Pokémon anime began broadcast on TV Tokyo in April 1997. OLM has been the primary animation studio since the start. The franchise has gone through multiple series titles — the original series, Advanced Generation, Diamond and Pearl, Best Wishes, XY, Sun & Moon, Journeys, and the 2023 Horizons reboot that replaced Ash Ketchum with Liko and Roy as the new protagonists. Each retitling refreshes the show for a new generation while keeping the production pipeline continuous.

The episode count crossed 1300 by the mid-2020s. Theatrical Pokémon films release roughly annually. Spin-off series and short specials add to the workload. For OLM, this means a permanent core of staff allocated to Pokémon production, with rotations onto and off of the show as schedules permit.

The financial structure is also worth understanding. The Pokémon Company (a joint venture between Nintendo, Game Freak, and Creatures Inc.) holds the IP. OLM is the production studio contracted to make the anime. This means OLM does not own Pokémon — but it has held the contract continuously for three decades, which is itself a form of franchise stability that few studios achieve.

What the Pokémon spine enables

Running a long-running franchise as a structural anchor lets OLM do things other studios cannot. It can hire and train staff with the expectation of long-term work. It can experiment with prestige projects in parallel because the Pokémon revenue floor is reliable. It can spread risk across multiple smaller productions without betting the studio’s survival on any one of them.

This is why OLM’s secondary slate looks the way it does. The studio takes on projects that other mid-tier studios might not be able to risk.

The Apothecary Diaries (2023-2024)

The Apothecary Diaries, co-produced with TOHO Animation and directed by Norihiro Naganuma, is the most critically acclaimed work in OLM’s recent history. Adapting Natsu Hyuuga’s light novels, the series became one of the most-praised anime of the 2023-2024 season, with continued momentum into its 2025 second season.

For OLM, Apothecary is significant for what it proves about studio capacity. The studio has historically been associated with TV-workhorse production. Apothecary required prestige-tier backgrounds, period-accurate visual design, and sustained character animation over a long episode count. The studio delivered. The reception established that OLM can operate in the prestige register when the project warrants it.

Komi Can’t Communicate (2021-2022)

Adapted from Tomohito Oda’s manga and distributed via Netflix, Komi Can’t Communicate was OLM’s most successful entry in the romantic-comedy register. The show’s clean character animation, careful comic timing, and visual representation of Komi’s communication anxiety made it a streaming hit. Two seasons aired across 2021-2022.

The Netflix distribution model is also notable. Komi was one of the streaming-anchored productions that demonstrated mid-tier studios could work directly with Western streamers on prestige adaptations of less-obvious manga properties.

Berserk: Memorial Edition and the franchise’s continuation

OLM produced the 2022 Berserk: The Golden Age Arc Memorial Edition, a recut and partially re-animated television version of the 2012-2013 film trilogy. The studio has subsequently been involved in continuation work on Berserk following Kentaro Miura’s 2021 death and the manga’s resumption under Kouji Mori’s guidance. This is delicate work — Berserk’s fanbase is fierce — and OLM’s handling of it has been broadly accepted.

Diamond no Ace, Inazuma Eleven, and the long-running sports model

Diamond no Ace ran for multiple seasons from 2013 to 2020, adapting Yuji Terajima’s baseball manga across more than 170 episodes. The Inazuma Eleven football franchise (a Level-5 game tie-in) is another OLM long-runner, with multiple anime series, films, and game adaptations spanning more than a decade.

Both projects exemplify OLM’s core competency: long-running shōnen sports and game-tie-in adaptations that require dependable, episode-after-episode production rather than peak-of-craft set pieces. These are the projects that build studio infrastructure.

The variable-quality question

A criticism sometimes leveled at OLM is that its visual quality varies significantly across projects and even within projects. Pokémon episodes have notable visual highs (key animation set pieces in films, certain pivotal episodes) and notable lows (rushed mid-arc filler episodes). Apothecary is consistently strong; Komi is consistently strong; long-runner Pokémon weeks vary.

This is not unusual for workhorse studios. The economic logic of running 50+ episodes a year across multiple franchises means that not every episode can be a sakuga showcase. OLM’s slate is structured to deliver acceptable quality reliably, with peaks reserved for prestige projects and franchise milestones.

What OLM models for the industry

OLM is one of the studios that demonstrates how a non-auteur, non-signature production house can be commercially durable across decades. The Pokémon contract is the anchor. Prestige work like Apothecary Diaries proves the studio can climb when asked. Sports long-runners and game tie-ins fill the production calendar.

This is not the romantic version of anime studio success. There is no single director whose vision defines OLM. There is no Ghibli-style brand identity. What there is, instead, is thirty-five years of continuous operation, a permanent franchise anchor, and the institutional capacity to take on prestige projects when the right ones come along.

Otakira’s encyclopedia tracks the Pokémon franchise across its multiple series titles, films, and spin-offs, alongside OLM’s other major credits — with licensing availability mapped across MENA streaming markets.

For viewers tracing OLM’s history, the through-line is the workhorse model itself: a studio whose value proposition is reliability, scalability, and the occasional prestige climb. In an industry that often celebrates singular artistic vision, OLM is a reminder that durable infrastructure is its own kind of achievement.